Max this, put 3 copies of it on your ability wheel, zap the crap out of every enemy you see. Shock Therapy - This is the best attack the class has. damage increase is also generically useful against all enemies, even one that don't heal. i was always able to find a more effective damage increase compared to the healing decrease. if you can use the skill points (and slots on your ability wheel) to do more damage than the equivalent healing prevented than you should. however.you can view healing prevented as some form of damage dealt, in the end they're totally equivalent. there are no fights in the game that require you to do so though so you can safely ignore that tactic.Ĭonfinement - this is actually quite useful against enemies that heal alot. at 2 points you can also use this on enemies. Thats all tricky non-sense and you don't need to waste your time doing that. yes i know this has funny combos with Nightmare and Betrayal and whatever else you can think of. If something goes wrong you either wasted two turns or perhaps you even just nailed one of your allies for a large amount. This only works when its set up ahead of time with Retrograde.
neither of your allies has good damage, not even Roald wearing full Strength gear. The focus drain component is just gravy, though it is critically useful in the Baron fight.ĭestruction - this can only be used on allies, not yourself. For example, you can stun enemies with short duration buffs on them so they miss their window of opportunity. This is also very useful for managing cooldowns and ability durations. This is good for stalling for time to put hard hitting enemies out of the fight while Veradux catches up on healing. Traumatize- Another extremely good ability and a low point commitment to max it as well, so its quite good. The heal-over-time is just bonus, it isn't the real reason you use this ability but its still nice. The dispelling abilities are critically useful and the damage shield will bail you out on a regular basis since sometimes Veradux falls a little bit behind. However.Veradux is your healer, you shouldn't need any other healing if you're doing it right.įree Will - One of the best abilities for the class. Terrify - the damage is mediocre but the heal-over-time is moderately useful. low damage, weak debuff, nothing to see here. Ultimately you'll stop using this at some point in zone 2 when you switch to full electric and no longer use Shadow attacks.
The best thing about it is the low focus cost and the low cooldown, its a good set-up for stronger Shadow damage abilities. It does however, eat up Focus very quickly and should be dropped when better alternatives are available.ĭark Echoes - This is a reasonable attack but its damage never gets to be particularly good. Its not unreasonable to set it up with a Dark Echoes or something. Using it on yourself is unacceptable except when you have no choice.Ĭorruption - this actually does very good damage during the early game, before you've developed a better attack.
The damage is totally mediocre and having to deal with giving your enemy free focus is annoying. You may need to use it at the beginning of the came to regen some focus (before you have access to Electric Storm).
Here is the detailed review of each skill:ĭark Infusion - This is extremely bad. His healing is the main thing that keeps you alive and you should keep him on defensive or phalanx stance at all times and work primarily on boosting his healing powers (it seems to scale primarily with Strength). Veradux on the other hand is a key player. His damage will never be better than mediocre. Sometimes he grows a brain and uses a well timed stun or silence, and these are wonderful abilities if only he would use them at the right time more reliably. Roald is useless and the best job he can do is distract the enemy.
Specifically that Shock Therapy is the best attack available to this character.įinally, keep in mind the role of your team-mates. With that in mind, I will make the case that the Electric path is by far the best approach to building this character. Consistency means there's nothing your enemy can do to prevent you from using your strategy. The things I value are power and consistency. This build is designed to win fights quickly and easily, not to do so with any particular style in mind. However, I do claim that this build is extremely effective and can easily defeat every enemy in the game.īefore I begin reviewing skills individually, a statement of design philosophy and some perspective. This is my opinion, and I don't claim that this is the only viable build. This guide is intended to assist in making character development decisions.